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Dr. Arun Kulshreshth
Associate Professor
School of Computing & Informatics
University of Louisiana at Lafayette
Lafayette, LA 70503
Office: James R. Oliver, Room 226
Phone: (337) 482-6638
Email: arunkul (at) louisiana.edu
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Biography
I am an Associate Professor and the director of the Human-Computer Interaction (HCI) Laboratory at the School of Computing and Informatics, University of Louisiana at Lafayette. My research interests include virtual reality, human-computer interaction, 3D user interfaces, gamification, and physiological sensing. My research focuses on developing immersive and interactive technologies to enhance user experience, engagement, learning, and human performance.
Education
- Ph.D. Computer Science, University of Central Florida, 2015
- Dissertation Title: “Exploring 3D User Interface Technologies for Improving the Gaming Experience.”
- Advisor: Dr. Joseph J. LaViola Jr. (Interactive Systems and User Experience Research Cluster of Excellence)
- M.S. in Computer Science, University of Central Florida, 2012
- M.Tech. in Mathematics and Computing, Indian Institute of Technology Delhi, 2005
Organizations
- Senior Member, Institute of Electrical and Electronics Engineers (IEEE)
- Senior Member, Association of Computing Machinery (ACM)
Recent News
- September 21, 2026: A paper titled "Defining and Detecting Distraction in Educational Virtual Reality: Intervention Effectiveness, Physiological Differentiation, and Individual Differences", co-authored with Nicholas Fisher, has been published in the International Journal of Human–Computer Interaction (IJHCI).
- July 23, 2026: A paper titled "Comparative usability analysis of mixed-method teaching interfaces in educational settings", co-authored with Yitoshee Rahman, has been published in the Frontiers in Virtual Reality journal.
- August 20, 2025: A poster abstract titled "Physiological Stress Signal Validation Across Desktop and Immersive VR Using the Stroop Task", co-authored with Nicholas Fisher and Blake Hargrave, has been accepted for publication at the 24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025).
- August 13, 2025: A book chapter titled "Dynamic Difficulty Adjustment in Games: Concepts, Techniques, and Applications", co-authored with Nicholas Fisher, has been published as part of the book titled "From Pixels to Play - The Art and Science of Video Games", IntechOpen.
- July 25, 2025: A paper titled "Multimodal Classification of Distraction in VR Learning: A Foundation for Real-Time Adaptation", co-authored with Nicholas Fisher, has been accepted for publication at the 24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025).
- July 18, 2025: A paper titled "Exploring Supervised LSTM Model on Multimodal Data to Detect Distracted Students in Immersive Educational VR Environments", co-authored with Subigya Gautam and Nicholas Fisher, has been accepted for publication at the ACM Symposium on Spatial User Interaction (SUI 2025).
- August 19, 2024: A poster abstract titled "Filmmaking Meets VR: A Tool for Scouting Locations in Virtual Reality for Film Production", co-authored with Roberto Salazar, has been accepted for publication at the IEEE ISMAR 2024 Conference.
- August 19, 2024: A poster abstract titled "Comparing Distractions in Immersive Virtual Reality Learning Environments ", co-authored with Nicholas Fisher, has been accepted for publication at the IEEE ISMAR 2024 Conference.
- July 2, 2024: A paper titled "Classification of Internal and External Distractions in an Educational VR Environment Utilizing Multimodal Features", co-authored with Dr. Sarker Asish, Dr. Christoph Borst, and Dr. Shaon Sutradhar, has been accepted for publication in the IEEE ISMAR 2024 Journal (IEEE Transactions on Visualization and Computer Graphics) track.