ULL

Arun K. Kulshreshth, Ph.D.

ARUN K. KULSHRESHTH

Curriculum Vitae

Education

 
 

Ph.D. Computer Science from University of Central Florida (UCF)

2015

  • Dissertation: “Exploring 3D User Interface Technologies for Improving the Gaming Experience.”
  • Advisor: Dr. Joseph J. LaViola Jr.

M.S. Computer Science from University of Central Florida (UCF)

2012

M.Tech (Int. 5yr) Mathematics and Computing from IIT Delhi, India

2005

Research Interests

 
  • 3D User Interfaces
  • Human Computer Interactions
  • Games and Virtual Reality

Professional Experience

 

Associate Professor, University of Louisiana at Lafayette, LA, USA

2023 - Present

Associate Professor, University of Louisiana at Lafayette, LA, USA

2016 - 2023

  • Research work in several areas including 3D user interfaces, Virtual Reality, and 3D Games.

Post-Doctoral Researcher, University of Central Florida, Orlando, FL, USA

2015 - 2016

  • Research work in several areas including 3D user interfaces, HCI and 3D Games.

Research/Teaching Assistant, University of Central Florida, Orlando, FL, USA

2007 - 2015

  • Research related to 3D user interface technologies.
  • Teaching experience: Lab instructor, Programing/Recitation classes.

Co-op Engineer, OpenGL Workstation Driver Team at AMD, Orlando, FL, USA

Summer 2013

  • Worked on OpenGL driver performance improvements using multithreading and SSE intrinsics.
  • Code optimization and Implementation of some driver features.

Guest PhD Student, Risø National Laboratory, Denmark

2007 - 2007

Visiting Scientist, Risø National Laboratory, Denmark

2006 - 2006

Visiting Research Scholar, CUNY Graduate Center, NY, USA

2005 - 2006

  • Worked on a collaborative research project which is part of a scientific program called “Total Cryst” (http://www.totalcryst.dk/). The aim was to reconstruct the 2D orientation map of a polycrystals (like metals) from its X-ray diffraction projection data. Knowledge of orientation map is of interest to material scientists since the physical and chemical properties of a polycrystal are related to its orientation map.
  • Published in Journal of Inverse Problems and Imaging, 2009.

Intern at Silicon Graphics Inc, Gurgaon, India

Spring 2005

  • Worked on the open source project ITK (www.itk.org) with an aim to improve its performance on the 64-bit-Multiprocessor IRIX machines of SGI for DICOM volume segmentation.
  • Optimized the Geodesic-Active-Contours filter so that its performance can be scaled with increasing the number of processors. C++ code base with extensive use of templates.

Intern at University of San Pablo-CEU, Madrid, Spain

Summer 2004

  • Worked on a Collaborative research Project with National Center of Biotechnology (CNB) in Madrid.
  • Automatic Particle Selection in 3D electron microscopy. Electron Microscopy is a technique used to determine the 3D structure of macromolecules especially proteins.
  • Worked with the group developing the XMIPP library used in electron microscopy. Designed and implemented the automatic particle selection algorithm.
  • Code base C/C++. Code developed is a part of the XMIPP library.

Intern at Vaids Technologies Pvt. Limited, Mumbai, India

Summer 2003

  • Developed a web based system for automation of online objective examination procedure.
  • Code base : HTML, JSP, JavaScript, MYSQL

Teaching Experience

 

Associate Professor, University of Louisiana at Lafayette

2023 - Present

Assistant Professor, University of Louisiana at Lafayette

2016 - 2023

  • Duties: Instructor for several courses
  • Courses: Advanced Data Structures and Software Engineering (CMPS 261), and Video Game Design and Development (CMPS 327 and CMPS 427)
 

Teaching Assistant, University of Central Florida

2008 - 2014

  • Duties: Instructor for Recitation Class, Lab Instructor, Grading homework
  • Courses: Computer Organization (Spring 2014, Fall 2013), Database Concepts (Spring 2013, Fall 2012, Spring 2012, Fall 2011), Concepts in Computer Science (Summer 2011), Discrete Mathematics (Spring 2011), C Programming (Spring 2009, Fall 2008)

Grants

 
External Grants
  • Louisiana Department of Economic Development (LED), Entertainment Development Fund (EDF) for the proposal "Visual Effects Workforce Solution (VEWS) and Scouting Locations in Metaverse (SLiM)", $920,000 (PI) with Dr. Christoph Borst, Virgile Beddok, Geoffrey Marschall, and Conni Castille as co-PIs (2022-2027)
  • Louisiana Board of Regents (BORSF) RCS Grant for the proposal "Classifying Student Distraction Level in Educational Virtual Reality", $161,928 (PI) (2022-2025)
  • Hardware/software grant from EON Reality, "EON Extended Reality (XR) Center", $4,967,627.50 (in kind), with Dr. Christoph Borst (PI) (2021-2026)
  • Louisiana Board of Regents (BORSF) Enhancement Grant for the proposal “Equipment for Virtual Reality Research, Education, and Outreach”, $111,495, with Dr. Christoph Borst (PI) (2019-2022)
  • NSF award titled "CHS: Small: Enhancing Educational Virtual Reality with Headset-based Eye Tracking", $531,813, with Dr. Christoph Borst (PI).(2018-2023)
  • Hardware Grant (GPU) from Nvidia Corporation (2017)
University Grants/Professorships
  • Advance Equipment Grant, $10,000 (2022) with Justin Fontenot (PI), & Dr. Michael Hebert from the College of Nursing and Health Science, and Dr. Hung-Chu Lin from the Department of Psychology.
  • Undergraduate Research Mini-Grant, $2,000 (2022)
  • Francis Patrick Clark/BORSF Endowed Professorship, $7,100 (2022)
  • Undergraduate Research Mini-Grant, $2,000 (2020)
  • University travel grant, $750 (2019)
  • Student Technology Enhancement Program (STEP) Grant, $21,150, with Dr. Borst (PI) (2019)
  • Undergraduate Research Mini-Grant, $2,000 (2019)
  • Student Technology Enhancement Program (STEP) Grant, $9,500 (2018)
  • Undergraduate Research Mini-Grant, $2,000 (2018)

Publications

 
Peer Reviewed Conference Proceedings
  • Rahman, Y., Kulshreshth, A.K., and Borst, C.W., "Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom", In Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2023), October 2023.
  • Asish, S. M., Hossain, E., Kulshreshth, A. K., and Borst, C. W., "Internal Distraction Detection Utilizing EEG Data in an Educational VR Environment", In Proceedings of the ACM Symposium on Applied Perception (ACM SAP 2023), Article 8, 1–10, 2023.
  • Asish, S. M., Hossain, E., Kulshreshth, A. K., and Borst, C. W., "Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment", In Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2021 (Honorable Mention Award for the Best Paper)
  • Rahman, Y., Asish, S.M., Fisher, N.P., Bruce, E.C., Kulshreshth, A.K. and Borst, C.W., "Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR", In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 868-877, 2020
  • Pfeil, K., Taranta, E. M., Kulshreshth, A., Wisniewski, P. and LaViola, J. J., "A Comparison of Eye-Head Coordination Between Virtual and Physical Realities", In Proceedings of the ACM Symposium on Applied Perception, 2018.
  • Kulshreshth, A., and LaViola Jr., J.J., "Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination”, In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2016), 177-187, May 2016. (SIGCHI Best of CHI Honorable Mention Award)
  • Kang, B., Kulshreshth, A., and LaViola Jr., J.J., "AnalyticalInk: An Interactive Learning Environment for Math Word Problem Solving”, In Proceedings of the ACM CHI Conference on Intelligent User Interfaces (IUI 2016), 419-430, March 2016.
  • Kulshreshth, A., and LaViola Jr., J.J., "Exploring 3D user interface technologies for improving the gaming experience”, In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2015), 125-134, April 2015.
  • Kulshreshth, A., and LaViola Jr., J.J., "Exploring the usefulness of Finger-Based 3D gesture menu selection”, In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2014), 1093-1102, April 2014. (SIGCHI Best of CHI Honorable Mention Award)
  • Kulshreshth, A., and LaViola Jr., J.J., "Evaluating performance benefits of head tracking in modern video games”, In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2013), 53-60, July 2013.
  • Kulshreshth, A., Schild, J., and LaViola Jr., J.J., "Evaluating user performance in 3D stereo and motion enabled video games”, In Proceedings of the ACM International Conference on the Foundations of Digital Games (FDG 2012), 33-40, May 2012.
Peer Reviewed Journal Proceedings and Book Chapters
  • Fontenot, J., Hebert, M., Lin, H., and Kulshreshth, A. K., "Examining the Perceptions Among Undergraduate Nursing Students Using Virtual Reality in a Community Course: A Mixed-Methods Explanatory Study", In Journal of Community Health Nursing, 2023, 1-11.
  • Borst, C. W., and Kulshreshth, A. K., “Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations”, In Everyday Virtual and Augmented Reality, Springer International Publishing, 2023, 147-179.
  • Asish, S. M., Kulshreshth, A. K., and Borst, C. W., " Detecting Distracted Students in Educational VR Environments using Machine Learning on Eye Gaze Data”, Journal of Computers and Graphics, 2022, Volume 109, 75-87.
  • Asish, S. M., Kulshreshth, A. K., and Borst, C. W., " User Identification Utilizing Minimal Eye Gaze Features in Virtual Reality Applications”, Journal of Virtual Worlds, 2022, Volume 1, 42-61
  • Kulshreshth, A., Pfeil, K., and LaViola, J. J., "Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies", IEEE Computer Graphics and Applications, 38(3), 16-23, 2017.
  • Kulshreshth, A. , Alpers,  A., Herman, G.T.,  Knudsen, E., Rodek, L. and Poulsen, H.F. , "A greedy Method for obtaining polycrystal orientation maps from three-dimensional X-ray diffraction data”, Journal of Inverse Problems and Imaging, Vol. 3 No. 1, p69-85, 2008.
Workshop papers
  • Woodworth, J. W., Khokhar A. , Rahman, Y.,Kulshreshth, A. K., and Borst, C. W., "Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools", In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2024, KELVAR), March 2024.
  • Broussard, D. M., Rahman, Y., Kulshreshth, A., and Borst, C. W.,"An interface for enhancing teacher awareness of student actions and attention in a VR classroom" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2021, WEVR), 284-290, March 2021
Peer Reviewed Extended Abstracts and Posters
  • Asish, S. M., Salazar, R. E., and Kulshreshth, A.,"Effectiveness of Visual Acuity Tests in VR vs the Real-World", In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2024), March 2024
  • Woodworth, J. W., Borst, C. W., Rahman, Y., and Kulshreshth, A. K.,"Study of Visual Guidance Cues in VR Field Trips at High Schools" — Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST 2023), October 2023.
  • Asish, S. M., Kulshreshth, A., and Borst, C. W.,"Detecting Distracted Students in an Educational VR Environment Using Machine Learning on EEG and Eye-Gaze Data" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2023), March 2023
  • Rahman, Y., Kulshreshth, A., and Borst, C. W.,"Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2023), March 2023
  • Asish, S. M., Kulshreshth, A. K., and Borst, C. W., "Detecting Internal Distraction in an Educational VR Environment using EEG Data" — Proceedings of the ACM Spatial User Interactions (SUI 2022), December 2022.
  • Asish, S. M., Kulshreshth, A. K., and Borst, C. W., "Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment" — Proceedings of the ACM Spatial User Interactions (SUI 2021), November 2021.
  • Broussard, D. M., Rahman, Y., Kulshreshth, A., and Borst, C. W.,"Visual Indicators for Monitoring Students in a VR class" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2021), 502-503, March 2021
  • Hossain, E., and Kulshreshth, A., “Exploring the Effects of Stereoscopic 3D on Gaming Experience Using Physiological Sensors” — Proceedings of the ACM Spatial User Interactions (SUI 2019), October 2019.
  • Rahman, Y., Asish, S. M., Khokhar, A., Kulshreshth, A., and Borst, C. W., “Gaze Data Visualizations for Educational VR Applications” — Proceedings of the ACM Spatial User Interactions (SUI 2019), October 2019.
  • Kulshreshth, A., and LaViola Jr., J.J., "Enhanced Depth Discrimination Using Dynamic Stereoscopic 3D Parameters”, In Proceedings of the ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2015), 1615-1620, April 2015.
  • Kulshreshth, A., Zorn, C., and LaViola Jr., J.J., "Real-time markerless Kinect based finger tracking and gesture recognition for HCI”, In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2013), 187-188, March 2013
  • Eastes, R., and Kulshreshth, A., “ Updated Modeling of the N2 LBH band emissions in the Earth’s thermosphere”, American Geophysics Union, Fall Meeting 2009, abstract #SA53A-1235
Books
  • Kulshreshth, A. and LaViola Jr., J.J., “Designing Immersive Video Games Using 3DUI Technologies", Springer HCI series, 2018

Ph.D. Dissertation at UCF

 
Exploring 3D User Interface Technologies for Improving the Gaming Experience
  • The work seeks to improve the gaming experience by using 3D user interface techniques. Explored Stereoscopic 3D (to improve the player’s viewing experience), head tracking (to make games more engaging) and faster gesture based menu selection (to reduce cognitive burden associated with menu interaction while playing. To further enhance the depth perception in games dynamic stereo parameter (convergence and separation) adjustments, based on the depth range of a scene, were used.

Masters Thesis at IIT Delhi

 
Parallel Data Mining Using Cluster Computing Systems
  • Computation of data cube operator for a database table in cluster computing environment by designing an efficient load balancing algorithm after properly selecting the views to be materialized.
  • Algorithm designed was based on the parallel version of Pipesort algorithm.

Academic Achievments/Awards

 
  • Honorable Mention Award for the Best Paper (ICAT-EGVE 2021)
  • SIGCHI Best of CHI Honorable Mention Award (CHI 2016)
  • SIGCHI Best of CHI Honorable Mention Award (CHI 2014)
  • Awarded I2-Lab fellowship for academic year 2007-2008 and 2009-2010 at UCF.
  • Received Merit-Cum-Means scholarship throughout my study period from IIT, Delhi.
  • Received Certificate of Merit from Central Board of Secondary Education (CBSE) for being in the top 0.1% in Mathematics and Chemistry in Class XII (equivalent to high school in India).
  • All India Rank 724 (out of approximately 130,000 students who took the exam) in IITJEE 2000 (entrance examination exam conducted each year by top engineering colleges in India).
  • Ranked one in school in A.I.S.S.C.E (1999) in class XII. Got 99 in Mathematics, 97 in chemistry and 94 in physics (each out of 100).

Professional Memberships

 
  • Senior Member, Institute of Electrical and Electronics Engineers (IEEE)
  • Senior Member, Association of Computing Machinery (ACM)

Computer Skills

 
Languages : C, C# and C++
  • Proficient in: C, C# and C++
  • Familiar with: Javascript, Java
  • IDE Used: Visual Studio
Software
  • Libraries & Tools: ITK, XMIPP, MATLAB, OPENGL, .NET, SPSS
  • SDK: Intel Perceptual Computing SDK, Kinect SDK, LeapMotion SDK, Tobii EyeX SDK
  • Game Engines: XNA, Unity3D
  • Database: MYSQL Server and Microsoft Access
Other Skills
  • User Experience Research
  • Human Factores Research
  • User Study Design

Service to The Profession

 
Editor Organizing Committee
  • General Co-chair, ACM Symposium on Spatial User Interaction (SUI), 2019
External Conference Reviewer
  • ACM Conference on Human Factors in Computing (CHI)
  • IEEE Virtual Reality Conference (IEEE VR)
  • ACM Symposium on Spatial User Interaction (SUI)
  • ACM Conference on Intelligent User Interfaces (IUI)
  • ACM Symposium on Computer-Human Interaction in Play (CHI-Play)
  • IEEE Symposium on 3D User Interfaces (3DUI)
  • ACM Symposium on Virtual Reality Software and Technology (VRST)
  • ACM Symposium on User Interface Software and Technology (UIST)
  • Eurographics Working Group on Data Visualization (EuroVis)
External Journal Reviewer
  • IEEE Computer Graphics and Applications
  • IEEE Transactions on Multimedia
  • International Journal of Human-Computer Studies
  • Elsevier Journal of Entertainment Computing
  • Computers and Graphics
  • MDPI Sensors
  • MDPI Symmetry
  • MDPI Multimodal Technologies and Interaction
  • Springer Journal of Virtual Reality
Book Review
  • “Unity Virtual Reality Projects”, Packt Publishing

Presentations/Talks

 
  • “Improving gaming experience through usage of 3D user interface technologies”, School of Computing & Informatics, University of Louisiana, Spring 2019
  • “Introduction to HCI and VR”, LS-LAMP program, University of Louisiana, Spring 2018
  • “Improving Gaming Experience through Usage of 3D User Interface Technologies”, School of Computing & Informatics, University of Louisiana, October 2016
  • “Improving gaming experience through usage of 3D user interface technologies”, School of Computing & Informatics, University of Louisiana, January 2016
  • “Unlocking the Secrets of Effective Stereoscopic 3D and Gesture Technology Use in Video Games”, Immersed Industry Building Content and Technology Event, Toronto, Canada, Nov 2014

Media Coverage

 

Professional and University Service

 
  • Member of the Science Day Organizing Committee at University of Louisiana at Lafayette (August 2021 to present)
  • Member of the Institutional Review Board (IRB) at University of Louisiana at Lafayette (August 2018 to present)
  • Web Administrator for School of Computing and Informatics at University of Louisiana at Lafayette (August 2016 to present).
  • System/Network Administrator of DIG group at CUNY Graduate Center (July 2005 to June 2006).
  • Served first as an Executive (July 2002- April 2003) and then as a Secretary (May 2003 to May 2004) of Tree Plantation and Camps Committee of National Service Scheme, IIT Delhi.
  • Executive in Mathematics day organized by Mathematics department in year 2000.

Hobbies

 
  • Cooking
  • Photography
  • Video games
  • Woodworking

References

 
  • Available on request.