2024
- August 19, 2024 : Poster abstract titled "Filmmaking Meets VR: A Tool for Scouting Locations in Virtual Reality for Film Production", co-authored with Roberto Salazar has been accepted for publication in the IEEE ISMAR 2024 Conference.
- August 19, 2024 : Poster abstract titled "Comparing Distractions in Immersive Virtual Reality Learning Environments ", co-authored with Nicholas Fisher has been accepted for publication in the IEEE ISMAR 2024 Conference.
- July 2, 2024 : Paper titled "Classification of Internal and External Distractions in an Educational VR Environment Utilizing Multimodal Features", co-authored with Dr. Sarker Asish, Dr. Christoph Borst, and Dr. Shaon Sutradhar has been accepted for publication in the IEEE ISMAR 2024 Journal (IEEE Transactions on Visualization and Computer Graphics) track.
- June 7, 2024 : Paper titled "Exploring Dynamic Difficulty Adjustment Methods for Video Games", co-authored with Nicholas Fisher has been published in the Journal of Virtual World.
- June 1, 2024 : Project titled "Collaborative Tools for Scouting Locations in Virtual Reality", in collaboration with Dr. Christoph Borst (co-PI), got funded by the Louisiana Board of Regents (ITRS Program) in the amount of $311,010 for the duration of 3 years.
- June 1, 2024 : Project titled "Enhancement to Support Multidisciplinary Research on Emotion and Virtual Reality", in collaboration with Dr. Hung-Chu Lin (PI), Dr. Christoph Borst (co-PI), and Dr. Heather Stone (co-PI), got funded by the Louisiana Board of Regents (ENH Program) in the amount of $75,540 for the duration of 1 year.
- May 23, 2024 : Serving as the Guest Editor for The Multimodal Technologies and Interaction (MTI) Journal for a special issue on 3D User Interfaces and Virtual Reality - 2nd Edition.
- March 1, 2024 : Serving on the Technical Program Committee for the IEEE ISMAR 2024 Conference.
- January 27, 2024 : Poster Abstract titled "Effectiveness of Visual Acuity Tests in VR vs the Real-World", co-authored with Sarker M. Asish, and Roberto E. Salazar, has been accepted for publication at the IEEE VR 2024 conference.
- January 17, 2024 : Paper titled "Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools", co-authored with Jason W. Woodworth, Adil Khokhar, Yitoshee Rahman, and Christoph W. Borst, has been accepted for publication at the KELVAR (K-12+ Embodied Learning through Virtual and Augmented Reality) Workshop at IEEE VR 2024
2023
- November 15, 2023 : Paper titled "Examining the Perceptions Among Undergraduate Nursing Students Using Virtual Reality in a Community Course: A Mixed-Methods Explanatory Study", co-authored with Justin Fontenot, Michael Hebert, and Hung-Chu Lin, has been published at the Journal of Community Health Nursing.
- August 21, 2023 : Paper titled "Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom", co-authored with Yitoshee Rahman, and Christoph W. Borst, has been accepted for publication at the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2023).
- August 18, 2023 : Poster Abstract titled "Study of Visual Guidance Cues in VR Field Trips at High Schools", co-authored with Jason W. Woodworth, Christoph W. Borst, and Yitoshee Rahman has been accepted for publication at the Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST 2023).
- August 1, 2023 : I have been promoted to the rank of Associate Professor.
- June 11, 2023 : Paper titled "Internal Distraction Detection Utilizing EEG Data in an Educational VR Environment", co-authored with Sarker M. Asish, and Christoph W. Borst, has been accepted for publication at the ACM Symposium on Applied Perception 2023.
- February 23, 2023 : I have been elevated the to the grade of Senior Member of the IEEE. Only about one in ten of IEEE’s members holds the grade of a senior member, which is conferred to those with extensive experience and reflects professional maturity and significant research achievements.
- January 27, 2023 : Poster abstract titled "Detecting Distracted Students in an Educational VR Environment Using Machine Learning on EEG and Eye-Gaze Data", co-authored with Sarker M. Asish, and Christoph W. Borst, has been accepted at IEEE VR, 2023.
- January 27, 2023 : Poster abstract titled "Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface", co-authored with Yitoshee Rahman, and Christoph W. Borst, has been accepted at IEEE VR, 2023.
- January 16, 2023 : I have been elevated the to the grade of Senior Member of the ACM. The Senior Members Grade recognizes those ACM members with at least 10 years of professional experience and at least 5 years of Professional Membership in the last 10 years, who have demonstrated performance through technical leadership, and technical or professional contributions.
2022
- November 10, 2022 : Project titled "Teaching and Achieving Health Equity in the Community through Virtual Reality Experiences" has been funded in the amount of $10,000 by UL Lafayette through the Advance Equipment Grant. This is a collaborative project with Justin Fontenot (PI) & Dr. Michael Hebert from the College of Nursing and Health Science, and Dr. Hung-Chu Lin from the Department of Psychology.
- November 10, 2022 : Project titled "Visual Effects Workforce Solution (VEWS) and Scouting Locations in Metaverse (SLiM)" has been funded by the Louisiana Department of Economic Development (LED) in the amount of $920,000. Press release is available on the LED website.
- October 22, 2022 : Paper titled "Detecting Distracted Students in Educational VR Environments using Machine Learning on Eye Gaze Data", co-authored with Sarker M. Asish, and Christoph W. Borst, has been accepted for publication in the Journal of Computers & Graphics.
- September 29, 2022 : Poster abstract titled "Detecting Internal Distraction in an Educational VR Environment using EEG Data", co-authored with Sarker M. Asish, and Christoph W. Borst, has been accepted at ACM SUI, 2022.
- September 22, 2022 : Received Undergraduate Research Mini-Grant ($2000) from UL Lafayette.
- September 6, 2022 : Paper titled "User Identification Utilizing Minimal Eye-Gaze Features in Virtual Reality Applications", co-authored with Sarker M. Asish, and Christoph W. Borst has been published in the Journal of Virtual World
- August 23, 2022 : Project titled "Visual Effects Workforce Solution (VEWS) and Scouting Locations in Metaverse (SLiM)" has been recommended for funding by the Louisiana Department of Economic Development (LED) in the amount of $920,000.
- August 22, 2022 : Serving as the Guest Editor for The Multimodal Technologies and Interaction (MTI) Journal for a special issue on 3D User Interfaces and Virtual Reality.
- June 28, 2022 : Book chapter titled "Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations" has been accepted for the book "Everyday Virtual and Augmented Reality", Springer.
- June 1, 2022 : Project titled "Classifying Student Distraction Level in Educational Virtual Reality" got funded by the Louisiana Board of Regents (RCS Program) in the amount of $161,928.
2021
- September 21, 2021 : Poster abstract titled "Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment", co-authored with Sarker M. Asish, and Christoph W. Borst, has been accepted at ACM SUI, 2021.
- September 12, 2021 : Serving as the Guest Editor for The Multimodal Technologies and Interaction (MTI) Journal for the second volume of special issue on 3D Human-Computer Interaction.
- September 10, 2021 : Paper titled "Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment", co-authored with Sarker M. Asish, Ekram Hossain, and Christoph W. Borst, has been awarded honorable mention for the best paper at ICAT-EGVE, 2021.
- August 1, 2021 : Received a new hardware/software grant titled “EON Extended Reality (XR) Center” from EON Reality in the amount of $4,967,627.50 (in kind) with Dr. Borst (PI).
- July 10, 2021 : Paper titled "Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment", co-authored with Sarker M. Asish, Ekram Hossain, and Christoph W. Borst, has been accepted at the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2021.
- February 9, 2021 : Workshop Paper titled "An interface for enhancing teacher awareness of student actions and attention in a VR classroom", co-authored with David Broussard, Yitoshee Rahman, and Christoph W. Borst, has been accepted at IEEE VR WEVR workshop 2021.
- February 4, 2021 : Poster titled "Visual Indicators for Monitoring Students in a VR class", co-authored with David Broussard, Yitoshee Rahman, and Christoph W. Borst, has been accepted at IEEE VR 2021.
2020
- February 12, 2020 : Paper titled "Exploring Gaze Data Visualization Techniques for Identifying Distracted Students in Educational VR Environments", co-authored with Yitoshee Rahman, Sarker Monojit Asish, Nicholas Fisher, Ethan Bruce, and Christoph W. Borst, has been accepted at the Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020.
- February 14, 2020 : Received Undergraduate Research Mini-Grant ($2000) from UL Lafayette.
2019
- October 19-20, 2019 : Organized the ACM SUI 2019 conference as a general Chair along with Dr Borst.
- October 9, 2019 : Serving as the Guest Editor for The Multimodal Technologies and Interaction (MTI) Journal for a special issue on 3D Human-Computer Interaction.
- August 24, 2019 : Poster titled "Exploring the Effects of Stereoscopic 3D on Gaming Experience Using Physiological Sensors", co-authored with Ekram Hossain, has been accepted at ACM Spatial User Interaction (SUI), 2019.
- August 24, 2019 : Poster titled "Gaze Data Visualizations for Educational VR Applications", co-authored with Yitoshee Rahman, Sarker Monojit Asish, Adil Khokhar, and Christoph W. Borst, has been accepted at ACM Spatial User Interaction (SUI), 2019.
- July 1, 2019 : Received equipment grant (enhancement) from the Louisiana Board of Regents for the project titled "Equipment for Virtual Reality Research, Education, and Outreach", $111,495, with Dr. Christoph Borst (PI).
- January 15, 2019 : Received Undergraduate Research Mini-Grant ($2000) from UL Lafayette.
- January 14, 2019 : Received Student Technology Enhancement Program (STEP) Grant from UL Lafayette., $21,150, with Dr. Christoph Borst (PI).
2018
- October 30, 2018 : Participating in the organizing committee as the general co-chair for the ACM SUI 2019 conference.
- August 1, 2018 : Received an NSF award titled "CHS: Small: Enhancing Educational Virtual Reality with Headset-based Eye Tracking", $499,813, with Dr. Christoph Borst (PI).
- June 25, 2018 : A new book titled "Designing Immersive Video Games Using 3DUI Technologies", co-authored with Dr. Joseph LaViola is now available.
- June 13, 2018 : Received Student Technology Enhancement Program (STEP) Grant ($9500) from UL Lafayette.
- May 15, 2018 : Paper, "A Comparison of Eye-Head Coordination Between Virtual and Physical Realities", co-authored with Kevin Pfeil, Eugene Taranta, Dr. Pamela Wisniewski and Dr. Laviola, has been accepted at ACM Symposium on Applied Perception 2018.
- January 15, 2018 : Received Undergraduate Research Mini-Grant ($2000) from UL Lafayette.
2017
- December 15, 2017 : Received Undergraduate Research Mini-Grant ($2000) from the UL Lafayette
- May 1, 2017 : Paper, "Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies", published in IEEE Computer Graphics and Applications.
2016
- August 1, 2016 : Joined University of Louisiana at Lafayette as an Assistant Professor.
- February 9, 2016 : Paper, "Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination", selected to receive a
SIGCHI Best of CHI Honorable Mention Award (top 4% of all submission to CHI 2016).
2015
- December 14, 2015 : Paper, "Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination", has been accepted at CHI 2016.
- December 8, 2015 : Paper, "AnalyticalInk: An Interactive Learning Environment for Math Word Problem Solving", has been accepted at IUI 2016.
- May 29, 2015 : Joined University of Central Florida as a Researcher.
- May 7, 2015 : Graduated with a PhD.
- March 24, 2015 : Successfully defended my thesis titled "Exploring 3D user interface technologies for improving the gaming experience".
- February 02, 2015 : Extended Abstract and Poster, "Enhanced Depth Discrimination Using Dynamic Stereoscopic 3D Parameters", has been accepted at CHI 2015.
2014
- December 14, 2014 : Paper, "Exploring 3D user interface technologies for improving the gaming experience", has been accepted at CHI 2015.
- November 13, 2014 : My name featured in an article at Reuters.
- November 04, 2014 : Giving a talk titled "Unlocking the Secrets of Effective Stereoscopic 3D and Gesture Technology Use in Video Games" on November 24, 2014 at Immersed technology event in Toronto, Canada.
- April 30, 2014 : Paper,"Exploring the Usefulness of Finger-Based 3D Gesture Menu Selection", selected to receive a SIGCHI Best of CHI Honorable Mention Award (top 5% of all submission to CHI 2014).
- April 30, 2014 : Paper,"Exploring the Usefulness of Finger-Based 3D Gesture Menu Selection", featured on Discovery News.
2013
- April 14, 2013 : Paper, "Evaluating performance benefits of head tracking in modern video games”, have been accepted at Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2013)
2012
- December 22, 2012 : Poster, "Real-time markerless Kinect based finger tracking and gesture recognition for HCI”, have been accepted at Proceesings of the IEEE Symposium on 3D User Interfaces (3DUI 2013)
- December 11, 2012 : Graduated with a Masters of Science.
- March 01, 2012 : "Evaluating user performance in 3D stereo and motion enabled video games”, have been accepted at Proceedings of the ACM International Conference on the Foundations of Digital Games (FDG 2012)