2015 | Ph.D. Computer Science, University of Central Florida Dissertation Title: “Exploring 3D User Interface Technologies for Improving the Gaming Experience.” Advisor: Dr. Joseph J. LaViola Jr. (Interactive Systems and User Experience Research Cluster of Excellence) |
2012 | M.S. Computer Science, University of Central Florida |
2005 | B.Tech/M.Tech (Integrated 5 year) Mathematics and Computing, Indian Institute of Technology (IIT) Delhi, India Dissertation Title: “Parallel Data Mining Using Cluster Computing Systems.” |
2023 -Present | Associate Professor, University of Louisiana at Lafayette Research work in several HCI areas including 3D user interfaces, VR, and 3D Games. |
2016-2023 | Assistant Professor, University of Louisiana at Lafayette Research work in several HCI areas including 3D user interfaces, VR, and 3D Games. |
2015-2016 | Post-Doctoral Researcher, University of Central Florida Research work in several HCI areas including 3D user interfaces, VR, and 3D Games. |
2007-2015 | Research/Teaching Assistant, University of Central Florida Research related to 3D user interface technologies. Teaching experience: Lab instructor, Programing/Recitation classes. |
Summer 2013 | Co-op Engineer, Advanced Micro Devices (AMD), Orlando, FL Worked on OpenGL driver performance improvements using multithreading and SSE intrinsics. Code optimization and Implementation of some driver features. |
2006-2007 | Guest PhD Student/Visiting Scientist, Risø National Laboratory, Denmark Worked on a collaborative research project which was part of a scientific program called “Total Cryst”. The aim was to reconstruct the 2D orientation map of a polycrystals (e.g. metals) from its X-ray diffraction projection data. Knowledge of orientation map is of interest to material scientists since the physical and chemical properties of a polycrystal are related to its orientation map. |
2005-2006 | Visiting Research Scholar, CUNY Graduate Center, NY, USA Worked on a collaborative research project which was part of a scientific program called “Total Cryst”. The aim was to reconstruct the 2D orientation map of a polycrystals (e.g. metals) from its X-ray diffraction projection data. Knowledge of orientation map is of interest to material scientists since the physical and chemical properties of a polycrystal are related to its orientation map. |
Spring 2005 | Intern, Silicon Graphics Inc., Gurgaon, India Worked on the open-source project ITK (www.itk.org) with an aim to improve its performance on the 64-Bit-Multiprocessor IRIX machines of SGI for DICOM volume segmentation. Optimized the Geodesic-Active-Contours filter so that its performance can be scaled with increasing the number of processors. C++ code base with extensive use of templates. |
Summer 2004 | Intern, University of San Pablo- CEU, Madrid, Spain Worked on a Collaborative research Project with National Center of Biotechnology (CNB) in Madrid. Automatic Particle Selection in 3D electron microscopy. Electron Microscopy is a technique used to determine the 3D structure of macromolecules especially proteins. Worked with the group developing the XMIPP library used in electron microscopy. Designed and implemented the automatic particle selection algorithm. Code base C/C++. Code developed is a part of the XMIPP library. |
Summer 2003 | Intern, Vaids Technologies Pvt. Limited, Mumbai, India Developed a web-based system for automation of online objective examination procedure. |
2022 – 2026 | Francis Patrick Clark/BORSF Endowed Professorship |
2021 | Honorable Mention for the Best Paper Award (ICAT-EGVE 2021) |
2016 | SIGCHI Best of CHI Honorable Mention award for the Best Paper (ACM CHI 2016) |
2014 | SIGCHI Best of CHI Honorable Mention award for the Best Paper (ACM CHI 2014) |
2009 | Awarded I2-Lab fellowship at University of Central Florida |
2007 | Awarded I2-Lab fellowship at University of Central Florida |
2000 – 2005 | Received Merit scholarship at IIT, Delhi |
Conference Proceedings
- Rahman, Y., Kulshreshth, A.K., and Borst, C.W., "Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom", In Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2023), October 2023.
- Asish, S. M., Kulshreshth, A. K., and Borst, C. W., "Internal Distraction Detection Utilizing EEG Data in an Educational VR Environment", In Proceedings of the ACM Symposium on Applied Perception (ACM SAP 2023), Article 8, 1–10, 2023.
- Asish, S. M., Hossain, E., Kulshreshth, A. K., and Borst, C. W., "Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment", In Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), 2021 (Honorable Mention Award for the Best Paper)
- Rahman, Y., Asish, S.M., Fisher, N.P., Bruce, E.C., Kulshreshth, A.K. and Borst, C.W., "Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR", In Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 868-877, 2020
- Pfeil, K., Taranta, E. M., Kulshreshth, A., Wisniewski, P. and LaViola, J. J., "A Comparison of Eye-Head Coordination Between Virtual and Physical Realities", In Proceddings of the ACM Symposium on Applied Perception, 2018.
- Kulshreshth, A., and LaViola Jr., J.J., "Dynamic Stereoscopic 3D Parameter Adjustment for Enhanced Depth Discrimination”, In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2016), 177-187, May 2016. (SIGCHI Best of CHI Honorable Mention Award)
- Kang, B., Kulshreshth, A., and LaViola Jr., J.J., "AnalyticalInk: An Interactive Learning Environment for Math Word Problem Solving”, In Proceedings of the ACM Conference on Intelligent User Interfaces (IUI 2016), 419-430, March 2016.
- Kulshreshth, A., and LaViola Jr., J.J., "Exploring 3D user interface technologies for improving the gaming experience”, In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2015), 125-134, April 2015.
- Kulshreshth, A., and LaViola Jr., J.J., "Exploring the usefulness of Finger-Based 3D gesture menu selection”, In Proceedings of the ACM CHI Conference on Human Factors in Computing Systems (CHI 2014), 1093-1102, April 2014. (SIGCHI Best of CHI Honorable Mention Award)
- Kulshreshth, A., and LaViola Jr., J.J., "Evaluating performance benefits of head tracking in modern video games”, In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2013), 53-60, July 2013.
- Kulshreshth, A., Schild, J., and LaViola Jr., J.J., "Evaluating user performance in 3D stereo and motion enabled video games”, In Proceedings of the ACM International Conference on the Foundations of Digital Games (FDG 2012), 33-40, May 2012.
Journal Proceedings
- Asish, S. M., Kulshreshth, A. K., Borst, C. W., and Sutradhar, S., "Classification of Internal and External Distractions in an Educational VR Environment Utilizing Multimodal Features”, accepted for publication at IEEE Transactions on Visualization and Computer Graphics (TVCG) special issue for IEEE ISMAR 2024.
- Fisher, N., and Kulshreshth, A. K., "Exploring Dynamic Difficulty Adjustment Methods for Video Games", Journal of Virtual Worlds, 2024, Vol. 3 No. 2, 230-255.
- Fontenot, J., Hebert, M., Lin, H., and Kulshreshth, A. K., "Examining the Perceptions Among Undergraduate Nursing Students Using Virtual Reality in a Community Course: A Mixed-Methods Explanatory Study", In Journal of Community Health Nursing, 2023, 1-11.
- Asish, S. M., Kulshreshth, A. K., and Borst, C. W., "Detecting Distracted Students in Educational VR Environments using Machine Learning on Eye Gaze Data”, Journal of Computers and Graphics, 2022, Volume 109, 75-87.
- Asish, S. M., Kulshreshth, A. K., and Borst, C. W., "User Identification Utilizing Minimal Eye Gaze Features in Virtual Reality Applications”, Journal of Virtual Worlds, 2022, Volume 1, 42-61
- Kulshreshth, A., Pfeil, K., and LaViola, J. J., "Enhancing the Gaming Experience Using 3D Spatial User Interface Technologies", In IEEE Computer Graphics and Applications, 38(3), 16-23, 2017.
- Kulshreshth, A., Alpers, A., Herman, G.T., Knudsen, E., Rodek, L. and Poulsen, H.F., "A greedy Method for obtaining polycrystal orientation maps from three-dimensional X-ray diffraction data”, In Journal of Inverse Problems and Imaging, Vol. 3 No. 1, p69-85, 2008.
Book Chapters
- Borst, C. W., and Kulshreshth, A. K., “Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations”, In Everyday Virtual and Augmented Reality, Springer International Publishing, 2023, 147-179.
Workshop Papers
- Woodworth, J. W., Khokhar A., Rahman, Y., Kulshreshth, A. K., and Borst, C. W., "Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2024, KELVAR), March 2024.
- Broussard, D. M., Rahman, Y., Kulshreshth, A., and Borst, C. W., "An interface for enhancing teacher awareness of student actions and attention in a VR classroom" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2021, WEVR), 284-290, March 2021.
Extended Abstracts and Posters
- Salazar, R., and Kulshreshth, A.K., "Filmmaking Meets VR: A Tool for Scouting Locations in Virtual Reality for Film Production" — Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) Abstracts and Workshops (ISMAR 2024), October 2024
- Fisher, R., and Kulshreshth, A.K., "Comparing Distractions in Immersive Virtual Reality Learning Environments " — Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) Abstracts and Workshops (ISMAR 2024), October 2024
- Asish, S. M., Salazar, R. E., and Kulshreshth, A., "Effectiveness of Visual Acuity Tests in VR vs the Real-World" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2024), March 2024
- Woodworth, J. W., Borst, C. W., Rahman, Y., and Kulshreshth, A. K., "Study of Visual Guidance Cues in VR Field Trips at High Schools" — Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST 2023), October 2023.
- Asish, S. M., Kulshreshth, A., and Borst, C. W., "Detecting Distracted Students in an Educational VR Environment Using Machine Learning on EEG and Eye-Gaze Data" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2023), March 2023
- Rahman, Y., Kulshreshth, A., and Borst, C. W., "Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2023), March 2023
- Asish, S. M., Kulshreshth, A. K., and Borst, C. W., "Detecting Internal Distraction in an Educational VR Environment using EEG Data" — Proceedings of the ACM Spatial User Interactions (SUI 2022), December 2022.
- Asish, S. M., Kulshreshth, A. K., and Borst, C. W., "Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment" — Proceedings of the ACM Spatial User Interactions (SUI 2021), November 2021.
- Broussard, D. M., Rahman, Y., Kulshreshth, A., and Borst, C. W.,"Visual Indicators for Monitoring Students in a VR class" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2021), 502-503, March 2021
- Hossain, E., and Kulshreshth, A., “Exploring the Effects of Stereoscopic 3D on Gaming Experience Using Physiological Sensors” — Proceedings of the ACM Spatial User Interactions (SUI 2019), October 2019.
- Rahman, Y., Asish, S. M., Khokhar, A., Kulshreshth, A., and Borst, C. W., “Gaze Data Visualizations for Educational VR Applications” — Proceedings of the ACM Spatial User Interactions (SUI 2019), October 2019.
- Kulshreshth, A., and LaViola Jr., J.J., "Enhanced Depth Discrimination Using Dynamic Stereoscopic 3D Parameters” — Proceedings of the ACM Conference Extended Abstracts on Human Factors in Computing Systems (CHI 2015), 1615-1620, April 2015.
- Kulshreshth, A., Zorn, C., and LaViola Jr., J.J., "Real-time markerless Kinect-based finger tracking and gesture recognition for HCI” — Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2013), 187-188, March 2013
- Eastes, R., and Kulshreshth, A., “ Updated Modeling of the N2 LBH band emissions in the Earth’s thermosphere”, American Geophysics Union, Fall Meeting 2009, abstract #SA53A-1235
Books
- Kulshreshth, A., and LaViola Jr., J.J., "Designing Immersive Video Games Using 3DUI Technologies", Springer Human-Computer Interaction Series, 2018.
2023 – Present | Associate Professor at the University of Louisiana at Lafayette Advanced Data Structures and Software Engineering (CMPS 261) Video Game Design and Development Courses (CMPS 327, CMPS 427) |
2016 – 2023 | Assistant Professor at the University of Louisiana at Lafayette Advanced Data Structures and Software Engineering (CMPS 261) Video Game Design and Development Courses (CMPS 327, CMPS 427) |
2008 – 2014 | Teaching Assistant at the University of Central Florida Duties: Instructor for a Recitation Class, Lab Instructor, Grading homework Computer Organization (Spring 2014, Fall 2013) Database Concepts (Spring 2013, Fall 2012, Spring 2012, Fall 2011) Concepts in Computer Science (Summer 2011) Discrete Mathematics (Spring 2011) C Programming (Spring 2009, Fall 2008) |
External Grants |
Louisiana Board of Regents (BORSF) ITRS Grant for the proposal “Collaborative Tools for Scouting Locations in Virtual Reality” Louisiana Board of Regents (BORSF) Enhancement Grant for the proposal “Enhancement to Support Multidisciplinary Research on Emotion and Virtual Reality” Entertainment Development Grant for the proposal “Visual Effects Workforce Solution (VEWS) and Scouting Locations in Metaverse (SLiM)” Louisiana Board of Regents (BORSF) RCS Grant for the proposal “Classifying Student Distraction Level in Educational Virtual Reality” EON Reality Hardware/Software Grant for the proposal “EON Extended Reality (XR) Center” Louisiana Board of Regents (BORSF) Enhancement Grant for the proposal “Equipment for Virtual Reality Research, Education, and Outreach” NSF Research Funding for the proposal “CHS: SMALL: Enhancing Educational Virtual Reality with HMD-based Eye Tracking.” Hardware Grant funding for the proposal “Dynamic Stereoscopic 3D to Improve Depth Perception in 3D Scenes.”
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Internal Grants |
Undergraduate Research Mini-Grant for the proposal “Detecting Distracted Students in Educational Virtual Reality (VR) Applications.” University Travel Grant (Academic Affairs) Undergraduate Research Mini-Grant for the proposal “Detecting Distracted Students in Educational Virtual Reality (VR) Applications.” Advance Equipment Grant for the proposal “Teaching and Achieving Health Equity in the Community through Virtual Reality Experiences” Undergraduate Research Mini-Grant for the proposal “Classifying Student Distraction Level in educational virtual reality (VR) applications.” Undergraduate Research Mini-Grant for the proposal “Utilizing Eye-tracking data for enhancing educational virtual reality applications.” University Travel Grant (Academic Affairs) Undergraduate Research Mini-Grant for the proposal “Utilizing Eye-tracking data for enhancing educational virtual reality applications.” Hardware Grant funding through UL Student Technology Enhancement Program (STEP) for the proposal on “Equipment for the CACS Virtual Reality (VR) Lab” Undergraduate Research Mini-Grant for the proposal “Utilizing Virtual Reality for Improving Physics Education.” Hardware Grant funding through UL Student Technology Enhancement Program (STEP) for the proposal on “Equipment for the Video Game Design and Development (VGDD) Lab” |
2023 – Present | Senior Member, Institute of Electrical and Electronics Engineers (IEEE) |
2023 – Present | Senior Member, Association of Computing Machinery (ACM) |
2015 – 2022 | Professional Member, Institute of Electrical and Electronics Engineers (IEEE) |
2015 – 2022 | Professional Member, Association of Computing Machinery (ACM) |
2013 – 2015 | Student Member, Institute of Electrical and Electronics Engineers (IEEE) |
2007 – 2015 | Student Member, Association of Computing Machinery (ACM) |
2019 | “Improving gaming experience through usage of 3D user interface technologies”, School of Computing & Informatics, University of Louisiana, Spring 2019 |
2018 | “Introduction to HCI and VR”, LS-LAMP program, University of Louisiana, Spring 2018 |
2017 | “User Study Design for HCI”, School of Computing & Informatics, University of Louisiana, Spring 2017 |
2016 | “Improving gaming experience through usage of 3D user interface technologies”, School of Computing & Informatics, University of Louisiana, January 2016 |
2014 | “Unlocking the Secrets of Effective Stereoscopic 3D and Gesture Technology Use in Video Games”, Immersed Industry Building Content and Technology Event, Toronto, Canada, Nov 2014 |
2022 | Name featured in an article at KATC News website and the Louisiana Department of Economic Development (LED) website. |
2014 | Name featured in an article “Immersed Conference to Feature International Lineup: Toronto-based conference features two days of sessions by worldwide Virtual Reality, Augmented Reality and 3D experts.”, Animation World Network . Project “Finger-based 3D gesture menu selection” was featured on the Discovery News Website. |
2011 | Project “PaintToMove” was featured in Sony Move.Me application release video. Video is available here on YouTube. |