Conference Proceedings
- Kulshreshth, A. K., and Fisher, N., "Multimodal Classification of Distraction in VR Learning: A Foundation for Real-Time Adaptation" — Proceedings of the 24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025), July 2025.
- Kulshreshth, A. K., Gautam, S., and Fisher, N., "Exploring Supervised LSTM Model on Multimodal Data to Detect Distracted Students in Immersive Educational VR Environments" — Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2025), July 2025.
- Rahman, Y., Kulshreshth, A.K., and Borst, C.W., "Comparing Visualizations to Help a Teacher Effectively Monitor Students in a VR Classroom" — In Proceedings of the 22nd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2023), October 2023.
- Asish, S. M., Kulshreshth, A.,and Borst, C. W., "Internal Distraction Detection Utilizing EEG Data in an Educational VR Environment", — Proceedings of the ACM Symposium on Applied Perception 2023 (SAP '23), August 5--6, 2023, Los Angeles, CA, USA
- Asish, S. M., Hossain, E., Kulshreshth, A.,and Borst, C. W., "Deep Learning on Eye Gaze Data to Classify Student Distraction Level in an Educational VR Environment", — Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE), September 2021 (Honorable Mention Award for the Best Paper)
- Rahman, Y., Asish, S. M., Fisher, N. P., Bruce, E. C., Kulshreshth, A., and Borst, C. W., “Exploring Eye Gaze Visualization Techniques for Identifying Distracted Students in Educational VR” — Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), March 2020.
Journal Proceedings
- Asish, S. M., Kulshreshth, A. K., Borst, C. W., and Sutradhar, S., "Classification of Internal and External Distractions in an Educational VR Environment Utilizing Multimodal Features”, accepted for publication at IEEE Transactions on Visualization and Computer Graphics (TVCG) special issue for IEEE ISMAR 2024.
- Fisher N., and Kulshreshth, A.,"Exploring Dynamic Difficulty Adjustment Methods for Video Games", Journal of Virtual Worlds, 2024, Vol. 3 No. 2, 230-255.
- Fontenot, J., Hebert, M., Lin, H., and Kulshreshth, A. K., "Examining the Perceptions Among Undergraduate Nursing Students Using Virtual Reality in a Community Course: A Mixed-Methods Explanatory Study", In Journal of Community Health Nursing, 2023, 1-11.
- Asish, S. M., Kulshreshth, A.,and Borst, C. W., "Detecting Distracted Students in Educational VR Environments using Machine Learning on Eye Gaze Data", Journal of Computer and Graphics, 2022 , Volume 109, 75-87.
- Asish, S. M., Kulshreshth, A.,and Borst, C. W., "User Identification Utilizing Minimal Eye Gaze Features in Virtual Reality Applications”, Journal of Virtual Worlds, 2022, Volume 1, 42-61
Workshop Papers
- Woodworth, J. W., Khokhar A. , Rahman, Y.,Kulshreshth, A. K., and Borst, C. W., "Attention Guidance In The Wild: An Experiment Testing Visual Guidance Cues for VR Field Trips at High Schools" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2024, KELVAR), March 2024.
- Broussard, David M., Rahman, Y., Kulshreshth, A., and Borst, C. W., “An Interface for Enhanced Teacher Awareness of Student Actions and Attention in a VR Classroom” — Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2021, WEVR), 284-290, March 2021.
Extended Abstracts and Posters
- Fisher, N., Hargrave, B., and Kulshreshth, A. K., "Physiological Stress Signal Validation Across Desktop and Immersive VR Using the Stroop Task" — Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025), Poster Abstracts, August 2025.
- Salazar, R. E., and Kulshreshth, A. K., "Filmmaking Meets VR: A Tool for Scouting Locations in Virtual Reality for Film Production" — Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), Poster Abstracts, August 2024.
- Fisher, N., and Kulshreshth, A. K., "Comparing Distractions in Immersive Virtual Reality Learning Environments" — Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), Poster Abstracts, August 2024.
- Asish, S. M., Salazar, R. E., and Kulshreshth, A.,"Effectiveness of Visual Acuity Tests in VR vs the Real-World" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2024), March 2024.
- Woodworth, J. W., Borst, C. W., Rahman, Y., and Kulshreshth, A. K.,"Study of Visual Guidance Cues in VR Field Trips at High Schools" — Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology (VRST 2023), October 2023.
- Rahman, Y., Kulshreshth, A., and Borst, C. W.,"Exploring the Usefulness of Visual Indicators for Monitoring Students in a VR-based Teaching Interface" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2023), March 2023
- Asish, S. M., Kulshreshth, A., and Borst, C. W.,"Detecting Distracted Students in an Educational VR Environment Using Machine Learning on EEG and Eye-Gaze Data" — Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (IEEE-VR 2023), March 2023
- Asish, S. M., Kulshreshth, A.,and Borst, C. W.,"Detecting Internal Distraction in an Educational VR Environment using EEG Data", — Proceedings of the ACM Spatial User Interactions (SUI 2022), December 2022.
- Asish, S. M., Kulshreshth, A.,and Borst, C. W.,"Supervised vs Unsupervised Learning on Gaze Data to Classify Student Distraction Level in an Educational VR Environment", — Proceedings of the ACM Spatial User Interactions (SUI 2021), November 2021.
- Broussard, David M., Rahman, Y., Kulshreshth, A., and Borst, C. W., “Visual Indicators for Monitoring Students in a VR class” — Proceedings of the 2021 IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE-VR 2021), 502-503, March 2021
- Hossain, E., and Kulshreshth, A., “Exploring the Effects of Stereoscopic 3D on Gaming Experience Using Physiological Sensors” — Proceedings of the ACM Spatial User Interactions (SUI 2019), October 2019.
- Rahman, Y., Asish, S. M., Khokhar, A., Kulshreshth, A., and Borst, C. W., “Gaze Data Visualizations for Educational VR Applications” — Proceedings of the ACM Spatial User Interactions (SUI 2019), October 2019.
Book Chapters
- Kulshreshth, A. K., and Fisher, N., "Dynamic Difficulty Adjustment in Games: Concepts, Techniques, and Applications" — In From Pixels to Play - The Art and Science of Video Games, IntechOpen, August 2025.
- Borst, C. W., and Kulshreshth, A. K., “Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations”, In Everyday Virtual and Augmented Reality, Springer International Publishing, 2023, 147-179.
- Borst, C. W., and Kulshreshth, A., "Networked Virtual Reality and Enhanced Sensing for Remote Classes and Presentations”, Everyday Virtual and Augmented Reality, Springer, 2022