Welcome to the Human-Computer Interaction (HCI) laboratory at University of Louisiana at Lafayette. The HCI lab focuses on tackling problems in the field of Human-Computer interaction, a discipline concerned with the design, evaluation and implementation of interactive systems, and the study of major phenomena surrounding them. The mission of this lab is to develop interaction techniques to improve the overall experience between humans and machines. These interaction techniques support applications in several areas including education, training, video games, etc.
Goals of the lab:
- Develop interaction techniques and evaluate their effectiveness
- Develop techniques to improve educational application using virtual reality
- Develop techniques to improve user experience in a variety of applications including video games
- disseminate research findings in top conferences and journals
- provide a continual stream of skilled graduates to partake in highâtech interactive technology jobs
The lab is equipped with PCs with high-end graphics. We have several virtual reality devices (HTC Vive Pro with eye tracking, HTC Vive Pro, Oculus Rift and PlayStation VR), EEG devices (Emotiv Epoc + and Emotiv Insight), body/hand tracking devices(Microsoft Kinect, LeapMotion, Intel Realsense), eye tracking devices (Tobii eye tracker 4C, Vive Pro Eye) and other misc. devices (flight stick controllers, Sony Move Controllers, game controllers, etc.).
We are always looking for undergraduate, Masters, and Ph.D. students to come work in our lab. If you are interested in the things you see on this site, contact Dr. Kulshreshth.
- August 20, 2025: Congratulations to Dr. Arun K. Kulshreshth, Nicholas Fisher, and Blake Hargrave for their poster abstract titled "Physiological Stress Signal Validation Across Desktop and Immersive VR Using the Stroop Task", accepted for publication at the 24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025).
- August 13, 2025: Congratulations to Dr. Arun K. Kulshreshth and Nicholas Fisher for their Book Chapter titled "Dynamic Difficulty Adjustment in Games: Concepts, Techniques, and Applications", published as part of the book "From Pixels to Play - The Art and Science of Video Games", IntechOpen.
- July 25, 2025: Congratulations to Dr. Arun K. Kulshreshth and Nicholas Fisher for their Paper titled "Multimodal Classification of Distraction in VR Learning: A Foundation for Real-Time Adaptation", accepted for publication at the 24th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2025).
- July 18, 2025: Congratulations to Dr. Arun K. Kulshreshth, Subigya Gautam, and Nicholas Fisher for their Paper titled "Exploring Supervised LSTM Model on Multimodal Data to Detect Distracted Students in Immersive Educational VR Environments", accepted for publication at the ACM Symposium on Spatial User Interaction (SUI 2025).
- July 2, 2024: Congratulations to Dr. Sarker M. Asish, Dr. Arun K. Kulshreshth, Dr. Christoph Borst, and Dr. Shaon Sutradhar for having their Paper titled "Classification of Internal and External Distractions in an Educational VR Environment Utilizing Multimodal Features", accepted for publication at the IEEE ISMAR 2024 Journal (IEEE Transactions on Visualization and Computer Graphics) track.
- June 7, 2024: Congratulations to Nicholas Fisher and Dr. Arun K. Kulshreshth for having their Paper titled "Exploring Dynamic Difficulty Adjustment Methods for Video Games", published in the Journal of Virtual World.