Arun Kulshreshth
Associate Professor
School of Computing & Informatics
University of Louisiana at Lafayette
Lafayette, LA 70503
Office: James R. Oliver, Room 226
Phone: (337) 482-6638
Email: arunkul (at) louisiana.edu
“Your Time is limited, so don’t waste it living someone else’s life. Don’t be trapped by dogma- which is living with the results of other people’s thinking. Don’t let the noise of other’s opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition. They somehow already know what you truly want to become.” -- Steve Jobs
“If we knew what it was we were doing, it would not be called research, would it?” -- Albert Einstein
About me
I am an Associate Professor and the director of the Human-Computer Interaction Laboratory at the School of Computing and Informatics, University of Louisiana at Lafayette. My research interests include 3D user interfaces, human computer interactions (HCI), games and virtual reality.
I received a Masters of Technology (Integrated 5 Year Program) In Mathematics and Computing from Indian Institute of Technology Delhi in 2005. I received a Masters of Science in Computer Science in 2012 and a Ph.D. in Computer Science in 2015 from University of Central Florida.
Latest News
- August 19, 2024 : Poster abstract titled "Filmmaking Meets VR: A Tool for Scouting Locations in Virtual Reality for Film Production", co-authored with Roberto Salazar has been accepted for publication in the IEEE ISMAR 2024 Conference.
- August 19, 2024 : Poster abstract titled "Comparing Distractions in Immersive Virtual Reality Learning Environments ", co-authored with Nicholas Fisher has been accepted for publication in the IEEE ISMAR 2024 Conference.
- July 2, 2024 : Paper titled "Classification of Internal and External Distractions in an Educational VR Environment Utilizing Multimodal Features", co-authored with Dr. Sarker Asish, Dr. Christoph Borst, and Dr. Shaon Sutradhar has been accepted for publication in the IEEE ISMAR 2024 Journal (IEEE Transactions on Visualization and Computer Graphics) track.
- June 7, 2024 : Paper titled "Exploring Dynamic Difficulty Adjustment Methods for Video Games", co-authored with Nicholas Fisher has been published in the Journal of Virtual World.
- June 1, 2024 : Project titled "Collaborative Tools for Scouting Locations in Virtual Reality", in collaboration with Dr. Christoph Borst (co-PI), got funded by the Louisiana Board of Regents (ITRS Program) in the amount of $311,010 for the duration of 3 years.